Objectives of the service
This new advanced version of DreamCoder will enables end-user interactions of the ground model within a virtual classroom to enable tele-education sessions. This implies the engagement of other technology providers belong to the current smart ecosystem. In addition, the space-asset relies on the multi-sensor electronic board on ISS relaying to an interactive web-platform “launchpad,” enabling near-real time coding experiences for students and large public involvement.
DreamCoder 2.0 will take everyone (focusing on, but not limited to students) above and beyond any ordinary coding lesson. Students/Virtual participants learn, practice, and refine real-world engineering design skills by programming and analyzing experiments in an out-of-this-world laboratory, the International Space Station (ISS).
You digitally access the ISS from your smart device!
Users and their needs
The key customer segments targeted by the DreamCoder 2.0 as product / service are related to Education (coding and curriculums about space sciences and technologies), entertainment (tech enthusiasts) and corporations (team building).
Service/ system concept
Nanoracks background is the overall DreamCoder 1.0 and it will upgrade the space assets for DreamCoder 2.0 and continue to manage this from space to ground. Rina will develop the IT element from clouding to new web console of DreamCoder 2.0. Rina is committed to maintenance and upgrade of these element in the upcoming years. The IT elements are developed under co-proprietary regime. Nanoracks is committed to commercialize the DreamCoder 2.0 to end-users in a revenue sharing scheme with Rina.
Space Added Value
Space technologies/space assets are on board the ISS. Specifically, a NanoLab installed in a Nanoracks’ frame contains a Space Lab mirroring the Space Lab Hardware kit used in the virtual classroom. This enables the advanced version of DreamCoder 2.0 to be run on the ISS. The link to ground is assured by the ISS communication system through TDRS satellite operated by NASA And operationally Nanoracks uploads code and downloads data during their time on console at the Nanoracks BRIDGE (proprietary ground segment).
DreamCoder 2.0 is an evolution of the current existing DreamCoder which is already on the market and it served several schools and individuals in a satisfactory way. The current lockdown situation required the shutdown of school and this implies the shift of paradigm from face-2-face delivery contents at school to the digital attendance at school classes. Thus, the evolution of DreamCoder 2.0 aims to meet this new requirement, which is going to enlarge the business potentials of the tool beyond the virus outbreak. In fact, the company and the stakeholders had already in plan this extension of capabilities.